Iron Galaxy Studios- Technical Artist
August 2021 - February 2025
Games: Tony Hawk's Pro Skater 3+4, League of Legends, Rumbleverse
Led team of 4 technical artists on Tony Hawk’s Pro Skater 3 + 4
Created and implemented VFX using EmberGen, Unreal 5 Niagara, Niagara Script Editor, Blueprints, and Sequencer
Prototyped and developed technical art pipelines and created python-based scripts and tools to facilitate artist workflows
Wrote documentation on pipelines, workflows, and tools
Rigged full human characters, wings, modular character assets, and props
Collaborated with external studio partners and internal animators on motion capture pipelines
Set up LODs data to reduce/optimize high poly meshes to meet performance constraints
Implemented assets and created related metadata for gameplay
Created Range of Motion animations for rig deformation and skin weight testing
Reviewed, provided feedback on, and approved modeling and rigging work on assets by external artists
Studio Half- Technical Artist
November 2020 - August 2021
Peblito: Rock & Roll (Steam PC Video Game)
Rigged 2 characters- Peblito and snail in Maya
Set up animation state machines for Peblito, snail in Unreal 4
Created and optimized materials/shaders in Unreal 4 Material Graph
Created stylized tile able materials/textures using Substance Designer
Created and optimized effects with Maya, Photoshop, After Effects, Houdini, Unreal 4 Niagara and Blueprints
UCF SVAD Character Animation- Technical Lead- Rigging/VFX/Rendering
October 2018 - April 2020
Delivery (Short Film)
Rigged all prop models for keyframes and physics simulations
Animated leash with combination of keyframes and simulation
Cleaned up/finalized camera animation and settings from initial layout to final look
Developed rendering, compositing workflows and wrote step-by-step documentation
Wrote scripts and tools in Python, MEL for pipeline
Modeled 1 character and environment models using Maya, ZBrush
Created fire VFX using After Effects, Maya Hypershade graph
Created Substance Painter export presets and set up all 100+ material graphs in Maya/Renderman
VFX- Unreal 4 & Unreal 5 Niagara
Problem Solving
Tools Development- Python/PyQT, MEL
Blueprints/Visual Scripting
Verbal & Written Communication
Rigging
Animation
Modeling
Game Engines- Unreal 4, Unreal 5, Unity, Proprietary
Autodesk Maya
Simulations- SideFX Houdini, Janga FX EmberGen
Substance Suite- Designer, Painter
Adobe Creative Suite- Photoshop, After Effects, Premiere, Illustrator
Project/File Management Software- Atlassian Suite, Perforce
Interactive Entertainment- MS
University of Central Florida- Florida Interactive Entertainment Academy
Character Animation- BFA, Mass Communications- Minor
University of Central Florida- The Burnett Honors College
Get in touch at alupariello@gmail.com