About Me

IMG_0384.jpg

I am a 3D artist. I recently worked on the short film Delivery as a character and environment modeler, technical lead, production manager, but most importantly as the pun master. I have a Bachelor's in character animation from the University of Central Florida, a program limited to 30 applicants a year, and explored my other interests such as writing and advertising through my studies for my mass communications minor and in the Burnett Honors College. I currently am continuing my education at UCF in the Tech Art track at the Florida Interactive Entertainment Academy and will graduate with a Master's of Science in Interactive Entertainment in December 2021.

Skills

VFX
Texturing

Rendering

MEL

HTML

Rigging

Animation

Compositing

JavaScript

PC/Mac/Linux OS

3D Modeling

Lighting

Python/PyQT

UE4 Blueprints

HLSL

Software

Maya

ZBrush

Substance Painter

Adobe Photoshop

JIRA

Houdini

Substance Designer

Adobe After Effects

Adobe Illustrator

Perforce

Autodesk Maya Logo
ZBrush.png
substance-painter.png
Adobe Photoshop Logo
SideFX Houdini Logo
Substance-Designer.png
Adobe After Effects Logo
Adobe Illustrator Logo
jira-logo-clipart-2.png
Ra980a12d3877041720ca4cb15861f2a5.png

Unreal Engine 4

Unity

Renderman

Nuke

UE4.png
unity.png
RenderMan_Logo_R.png
Nuke Logo

Experience

  • Rigged the 2 characters- Peblito and snail- in Maya

  • Created effects with Maya, Photoshop, After Effects, Houdini, UE4 Niagara, and UE4 Blueprints

  • Set up animation state machines for Peblito, snail in UE4

  • Created materials/shaders in UE4 Material Graph

Studio Half
Peblito: Rock & Roll

Technical Artist


November 2020 - Present

  • Worked with US Navy to deliver training game

  • Created realistic explosion, missile trail effects using After Effects, UE4 Niagara

UCF Florida Interactive Entertainment Academy
Danger Zone

Technical Artist


January 2021 - April 2021

  • Rigged all prop models for keyframes and dynamics

  • Modeled 1character and environment models using Maya, ZBrush

  • Created Substance Painter export presets and set up all 100+ material graphs in Maya/Renderman

  • Wrote scripts, tools in Python, MEL for pipeline

  • Created Rendering, Compositing workflows and wrote step-by-step documentation

Delivery
Technical Lead, Modeling Lead, Production Manager


October 2018 - April 2020

  • Modeled prosthetic sleeve designs in Maya, Zbrush

  • Collaborated with engineering team to maintain functionality of models

  • Modified models to fit clients while maintaining design integrity, prepare for 3D printing

Limbitless Solutions

Sleeve Design Intern


May 2019 – December 2019