Responsible for the effects- fire sprite sheet and dust/smoke meshes implemented in Niagara particle systems.
Software: After Effects, Maya, Unreal Engine
A stylized fire effect using an animated flipbook material and Niagara.
Software: After Effects, Unreal Engine
Particle fire effects with a 2D hand-animated feel, developed in After Effects for the short film Delivery. The effects are generated using particles and can procedurally be adjusted for different needs.
Software: After Effects
I created the base compositing tree in Nuke used in the film's entirety and wrote documentation on the compositing workflow. Additionally, I created magic effects in After Effects and merged the 3D and 2D animation and additional effects in compositing.
Software: After Effects, Nuke
Lava Rock Cannon
A stylized lava rock cannon inspired by the concept art by an unknown artist.
Software: Maya, ZBrush, Substance Painter, Substance Designer, Unreal Engine